Buying game content is one of the fastest ways to grow your casino. It is also one of the easiest ways to quietly destroy margin.

The problem is rarely the headline rev-share. The real money leaks come from “small” items that only show up after you integrate: certification pass-throughs, hosting uplifts, reporting add-ons, minimum guarantees, “premium” RTP configurations, currency fees, or support tiers that make every incident a billable event.

This RFP template is designed to prevent those leaks. It gives you a structured set of questions to send to any slot studio, live dealer studio, or game aggregator so you can compare offers on true total cost of ownership (TCO), not marketing slides.

When you should use this template (and what it optimizes for)

This is a MOFU/BOFU procurement tool. Use it when you are:

The goal is simple: force cost clarity upfront and reduce expensive surprises after go-live.

How to send this RFP so you actually get comparable answers

Most RFPs fail because vendors reply with vague ranges and “it depends.” Fix that with two rules:

1) Ask for answers in a table (not a PDF narrative)

Tell vendors you will score responses and you need:

2) Give them your traffic profile (or they will price you defensively)

You do not need perfect forecasts, but you do need consistent assumptions:

If you want a deeper cost modeling approach, pair this with Spinlab’s guide on the true cost of a game aggregator and the math in how to calculate break-even on fixed-fee game provider deals.

The cost traps this RFP is meant to catch

Cost trap What it looks like in the contract RFP question that exposes it
Hidden pass-through fees “Operator pays all third-party costs” “List every pass-through fee, who invoices it, and when it can change.”
Minimum guarantees (MGs) Guaranteed monthly payment regardless of revenue “Is there an MG? Can it be netted across brands or jurisdictions?”
Hosting surcharges “Dedicated instance required for performance” “What hosting model is assumed and what triggers a surcharge?”
Reporting and data fees “Advanced reporting is premium” “What telemetry and reporting is included, and what costs extra?”
Certification surprises “Certification required per jurisdiction and per game” “Provide per-jurisdiction certification requirements and typical cost ranges.”
Support tiers that become a tax “24/7 support only on enterprise plan” “Define incident SLAs and what is billable.”
Settlement and FX leakage Fees on payouts, currency conversion, or wallet transfers “How are FX rates set and what fees apply per currency?”

Game Provider RFP Template (copy and send)

Section A: Vendor profile and scope

A1. What exactly are you providing?

A2. Where can we operate your content?

A3. What is the roadmap impact?

Section B: Commercials and pricing (the money-saving section)

B1. Provide a full price sheet with line items.

Ask them to itemize:

B2. Define the revenue base precisely.

B3. Confirm whether pricing changes by jurisdiction, currency, or payment type.

B4. List every pass-through cost and how it can change.

B5. Term, renewal, and exit costs.

Section C: Technical integration (where “cheap” becomes expensive)

C1. Integration method and protocol.

C2. Environments and testing.

C3. Latency and performance requirements.

C4. Data and events.

C5. Wallet and settlement reconciliation.

Section D: Compliance, certification, and auditability

D1. Certification coverage.

D2. Responsible gambling and regulatory hooks.

D3. Security and audit evidence.

If your procurement is crypto-heavy, also ask how they support Travel Rule or blockchain analytics dependencies on the payments side. Even when the game vendor is not responsible for payments, their operational model can force you into higher-risk workflows.

Section E: Operations and support (the silent cost center)

E1. Support model and SLAs.

E2. What is billable?

E3. Incident transparency.

Section F: Commercial controls that protect your margin

These questions are specifically designed to save money during renegotiations.

F1. Renegotiation triggers.

F2. Most favored nation (MFN) and parity.

F3. Marketing commitments.

A simple scoring sheet you can use internally

Do not let procurement become “who feels safest.” Score it.

Category Weight (example) What “good” looks like
True TCO clarity 25% Fully itemized, minimal pass-throughs, predictable renewals
Commercial competitiveness 20% Clean rev-share base, no hidden MGs, rational tiers
Integration effort 15% Clear docs, stable APIs, solid sandbox, defined timeline
Performance and reliability 15% Strong SLAs, realistic latency, mature incident process
Compliance readiness 15% Clear certification plan, audit evidence, jurisdiction controls
Data and analytics access 10% Real-time events, useful logs, no punitive data fees

Adjust weights to your reality. For example, emerging markets often weight payments and local compliance higher, while mature regulated markets weight auditability and SLAs higher.

A procurement manager reviewing an iGaming game provider RFP scoring matrix on a desk, with a simple table showing categories like pricing, integration, compliance, and support, alongside a checklist and a laptop (screen facing the viewer but blank).

Negotiation “red flags” to treat as deal breakers

These are patterns that repeatedly inflate costs after launch:

If you are evaluating a specific studio, it can help to use a focused add-on checklist. For example, Spinlab’s partner vetting questions before adding new Hacksaw slots shows what to request when content is popular but operationally demanding.

Frequently Asked Questions

What’s the difference between a game provider RFP and an aggregator RFP? A game provider RFP targets a specific studio’s content, commercials, and certification. An aggregator RFP focuses more on integration abstraction, content breadth, pass-through fee structure, and operational tooling (data, reporting, incident handling) across many studios.

How many questions should a good game provider RFP have? Enough to force price clarity and operational details, but not so many that vendors ignore it. Around 35 to 60 well-scoped questions is usually the sweet spot, especially if you require table-format answers.

Should we ask for fixed-fee pricing or rev-share? Ask for both if you can. Fixed fees can be cheaper at scale, but rev-share reduces risk early. The right answer depends on your expected GGR, active players, and game mix. Use a break-even model before signing.

What’s the fastest way to compare two offers fairly? Normalize assumptions (jurisdictions, traffic, currencies) and compute a 12 to 24-month TCO for each offer, including setup, certification, hosting, support, and data fees. Then stress-test with downside and upside scenarios.

How do we prevent vendor lock-in with game content? Require clear exit terms: data export formats, log retention, migration support, and reasonable termination clauses. Operationally, favor platforms with open APIs and modular integrations so you can swap providers without rebuilding your cashier, wallet, or backoffice.

Want to reduce content costs without shrinking your lobby?

If your current stack makes every new provider integration feel like a custom project, it is worth looking at a modular platform approach.

Spinlab Studio builds a crypto-ready, modular iGaming platform with integrated payments, compliance, game aggregation, and a customizable backoffice. The focus is fast onboarding and operational control so you can expand content while keeping TCO predictable.

Explore the platform at spinlab.studio or book a conversation to pressure-test your current provider contracts and game aggregation economics.